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Each Emotion can have up to 10 different poses. On the MS Chat emotion wheel the outer ring is a lower number (1)
while the inner ring near the Neutral pose is a higher number (10). However, this author
has found it best to apply only 3 poses to each emotion, such as Happy1, Happy4, Happy7.
NOTE: The original Editor had the strongest emotion (10) at the outside of the wheel, (which makes
sense being the farthest away from Neutral) but
the help file stated the reverse. When the new Editor was released, the programmers for some
reason thought it was easier to change the program than to simply correct the help file.
To prove this is correct, make 3 poses for Laugh, setting the intensities to Laugh1, Laugh4, and Laugh7. When you type
LOL in chat, the Laugh1 (strongest) will be displayed. You can also test this by moving the black
dot around the emotion wheel. Don't try to figure it out, just set the intensities as described above
and it will work fine in the final AVB.
Borders are often used by comic artists to keep the character lines from getting mixed
up with the background. This option gives the character such a border.
Smoothness is using anti-aliasing to dither up the edges (with shades of colors) so that
the character's lines don't look so pixely. Borders must first be selected to use smoothing.
Note that using Borders and Smoothing can double the filesize of the AVB.
If the neutral sequence doesn't look normal to you, try switching the images around in the editor
until they look correct. This neutral sequencing is the most overlooked item by character authors.
Avoid using only 2 neutral poses that will merely change back and forth predictably. If you only
have 2 neutral poses prepared, then use one of them for both neutral1 and neutral2, the other for both neutral3 and neutral4. In effect, you
will have 4 neutrals, but users won't see the jerky one-two, one-two, etc. sequence. If you have 3 neutral
poses prepared, then you can have 6 neutrals, etc. Anything that can break
up the predictable "cadence" will make your character seem more natural and life-like.
Character Editor
Frequently Asked Questions
Table of Contents
How to encode a character to automatic download
In the Properties area, complete all the information of the character.
This URL is CASE SENSITIVE so you must match the directory folder and filename exactly.
I recommend using all lower case letters in both the URL and filename. Back to Top
MSChat Character Editor Bug Fix
The updated Character Editor fixes a major problem in the previous release. The problem was
when a character was created it was published in High Color mode even if 2, 16 or 256
color mode was selected. This resulted in characters being larger in size then they needed
to be.
Characters should be made using the bug fixed version of the editor to save space.
Back to Top
Emotions & Poses
Each Character should have a minimum of one Neutral, Laugh, Happy, Coy, Bored, Scared,
Sad, Angry, Shout, Point to Self, Point to Other and a Wave pose. Back to Top
Make a Character file
When you are ready to "Make a Character
File (.AVB)" avoid saving in the High Color format unless absolutely necessary. If
you are only using the colors in the Character Editor selecting 256 or 16 colors should
work fine.Back to Top
Palette shortcut keys
You can assign shortcut keys to colors, click on the color
in the palette, then press alt and a number from 1 to 6. The number will appear next
to that color in the palette. Now, whenever you press that number, that color will
appear.
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Multiple neutral emotions
Multiple neutral emotions can give the character more depth during normal conversation.
You can move the head in a different direction, move an arm, change the expression etc. Neutral emotions are
selected in sequence when you are engaged in casual conversation, so you can
organize your neutral poses and sequence them in the way that seems most natural.Back to Top
Short Characters
Some short characters like Sparkie may not show his whole face in some panes. This is because
the editor is creating the AVB file by clipping only the portion of the picture (or pose) that has actual
painted material. So even if you moved Sparkie poses to the top or the side, they would
still look the same. The best work around is to draw a small dot at the bottom of
the pose...right on the edge of the edit window. This will increase the clipped area
and will increase the overall characters height, it's kind of like stilts.
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Large file sizes
The default high color AVB files are pretty big. By
creating 16 color or 2 color versions, you decrease the file size dramatically. Also,
the Character AVS files are using a compressed graphic file type, so you may not need to
compress them.
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Character File Names
When selecting "Make a Character File (.AVB)" it is best to choose a Character name without spaces.
Back to Top
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